Unity Cancels Runtime Fee: What Developers Need to Know About the 2025 Pricing Update

Unity Technologies has officially canceled its previously announced Runtime Fee, responding to widespread feedback from the developer community. This significant policy reversal means that developers will no longer be charged per game install, a model that had raised concerns about unpredictability and financial strain.

🔄 Return to Seat-Based Subscription Model

Effective January 1, 2025, Unity will implement the following changes:

  • Unity Personal: Remains free, with the annual revenue cap increased from $100,000 to $200,000. Additionally, the “Made with Unity” splash screen will become optional for projects built with Unity 6.
  • Unity Pro: Subscription price increases by 8%, totaling $2,200 per seat annually. This tier is required for customers with more than $200,000 in annual revenue or funding.
  • Unity Enterprise: Subscription price increases by 25%. This plan is mandatory for companies with over $25 million in annual revenue or funding. A minimum subscription requirement may also apply.

📌 Implications for Developers

  • Indie Developers: The increased revenue cap and optional splash screen in Unity Personal provide more flexibility and professionalism for small studios and solo developers.
  • Mid to Large Studios: Budgeting for the increased subscription costs is essential. The predictability of a seat-based model allows for more straightforward financial planning compared to the previously proposed per-install fees.
  • Community Trust: Unity’s decision to cancel the Runtime Fee demonstrates responsiveness to community concerns, aiming to rebuild trust and maintain its position in the game development ecosystem.

🔗 Official Announcement

For more detailed information, visit Unity’s official pricing updates page: Unity Pricing Updates


Stay informed on the latest in game development and technology by subscribing to our newsletter.