Generative UI & Prompt to Interface: Designing Mobile Apps with AI

Illustration showing AI models running locally on mobile and edge devices, with inference chips, token streams, and no cloud dependency.

In 2025, the way mobile apps are designed and built is changing. Developers aren’t just dragging UI elements into place or writing boilerplate layout code anymore — they’re describing the interface with natural language or sketches, and AI turns that into working UI code.

This evolution is called Generative UI — and it’s transforming the workflows of developers, designers, and product teams across the globe. Especially in tech-forward regions like India and the US, this approach is becoming a competitive advantage.

🎯 What is Generative UI?

Generative UI is the process of using AI (usually large language models or visual models) to generate app interfaces automatically from prompts, examples, voice input, or predefined data. The UI can be produced in the form of:

  • Code (React Native, Flutter, SwiftUI, etc.)
  • Design components (Figma layouts, auto-styled sections)
  • Fully functional prototypes (usable on-device or web)

🧠 Prompt Example:

“Create a fitness dashboard with a greeting message, user avatar, weekly progress bar, and 3 action buttons (Log Workout, Start Timer, Browse Plans).”

✅ The AI will then generate production-ready SwiftUI or Flutter code with layout logic, color hints, spacing, and animation triggers.

🛠 Tools Powering Generative UI

Design-Oriented

  • Galileo AI: Prompt-driven screen generation with direct export to Flutter, SwiftUI, or HTML.
  • Magician (Figma Plugin): Generate copy, layout blocks, and UI flows inside Figma using short prompts.
  • Locofy: Convert Figma to React or Flutter code with AI-generated responsiveness hints.

Developer-Oriented

  • SwiftUI + Apple Intelligence: Convert voice commands into SwiftUI preview layouts using Apple’s AIEditTask API.
  • React GPT-UI Plugin: Use VS Code extension to generate React Native components via prompt chaining.
  • Uizard: Turn hand-drawn mockups or screenshots into full working UI code.

🔗 These tools reduce UI dev time by 60–80% depending on complexity — but require review and polish.

🌍 India vs US Adoption

🇮🇳 In India

  • Early-stage startups use these tools to rapidly validate MVPs for apps in health, fintech, and social discovery.
  • Small dev shops in cities like Hyderabad, Bangalore, and Jaipur use Galileo + Locofy to pitch full app mockups in hours.
  • Focus on mobile-first Android deployment — often combining generative UI with Firebase & Razorpay flows.

🇺🇸 In the US

  • Product-led teams use these tools to build onboarding flows, test marketing pages, or generate internal tools UI.
  • Large companies use AI UI agents as Figma assistants or dev-sideco-pilots.
  • Privacy compliance is critical — US teams often use on-premise or custom-trained LLMs for code gen.

⚙️ Generative UI: Technical Workflow Explained

At a high level, the generative UI system follows this architecture:

  1. Intent Collector: Gathers prompt text, sketch, or config input.
  2. Prompt Engine: Converts input into structured LLM-friendly instruction.
  3. LLM Executor: Generates layout tree, styling metadata, or code blocks.
  4. UI Composer: Maps output to platform-specific elements (e.g. Jetpack Compose, SwiftUI).
  5. Post Editor: Lets users revise visually or prompt again.

Popular LLMs used include GPT-4 Turbo (via plugins), Claude 3 for interface logic, and OSS models like Mistral for rapid dev pipelines.

🛠 Sample Code: React Component from Prompt


const PromptedCard = () => (
  <div className="card-container">
    <img src="avatar.png" alt="User Avatar" />
    <h3>Welcome Back!</h3>
    <button>View Report</button>
    <button>New Task</button>
  </div>
);
  

🔁 Prompt Variants & Chaining

  • Prompt templates: Generate similar UI layouts for different flows (e.g., dashboard, onboarding, forms).
  • Chaining: Add step-by-step instruction prompts for detail control (“Add a dark mode toggle,” “Use neumorphic buttons”).

📐 Design Systems + Generative UI

Integrating AI with design systems ensures consistency. Prompts can invoke style tokens (color, spacing, radius, elevation) dynamically.

  • Token Reference: Instead of using hex values, prompts like “Use primary button style” will fetch from Figma/Style Dictionary.
  • Dynamic Scaling: LLMs now understand layout responsiveness rules.

Code: Flutter Button from Tokenized Prompt


ElevatedButton(
  style: ButtonStyle(
    backgroundColor: MaterialStateProperty.all(AppTheme.primaryColor),
    elevation: MaterialStateProperty.all(3),
  ),
  onPressed: () {},
  child: Text("Start Workout"),
)
  

🎯 Use Cases for Generative UI in 2025

  • Onboarding Screens: Generate personal walkthroughs per feature release
  • Admin Dashboards: Create custom data views using query-driven prompts
  • Marketing Sites: AI builds tailored pages for each traffic segment
  • Creator Apps: No-code layout generation for event flows or quizzes

📊 Versioning + Collaboration with AI UI

Devs now use tools like PromptLayer or Galileo History to track prompt → output version chains, enabling collaboration across QA, design, and PMs.

Prompt diffs are used the way Git diffs are — they compare new layouts to previous designs, highlighting what AI changed.

🧪 Testing AI-Generated Interfaces

  • Visual Regression: Screenshot diffing across resolutions
  • Interaction Testing: Use Playwright + AI traces
  • Accessibility: Run aXe audit or Apple VoiceOver audit

⚠️ Limitations of Generative UI (and How to Handle Them)

Generative UI isn’t perfect. Developers and designers should be aware of these common pitfalls:

  • Inconsistent layout logic: AI might generate overlapping or misaligned components on edge cases.
  • Accessibility blind spots: AI tools often ignore color contrast or keyboard navigation if not prompted explicitly.
  • Platform mismatches: Flutter code from AI might use native gestures incorrectly; SwiftUI output might skip platform-specific modifiers.
  • Performance issues: Excessive DOM nesting or widget trees can slow rendering.

🧩 Mitigation Strategies

  • Use linting + component snapshot testing post-generation
  • Prompt clearly with sizing, layout type, and device constraints
  • Include accessibility expectations in the prompt (e.g. “Include screen reader support”)
  • Use AI as a first-pass generator, not final implementation

🧠 Developer Skills Needed for 2025

As AI becomes a part of UI workflows, developers need to evolve their skills:

  • Prompt writing + tuning — understanding how phrasing impacts output
  • LLM evaluation — measuring UI quality across variants
  • Design token management — mapping outputs to system constraints
  • AI-aided testing — writing tests around generated code
  • Toolchain integration — working across AI APIs, design tools, and CI systems

📈 Market Outlook: Where This Trend Is Going

Generative UI is not a temporary trend — it’s a shift in how user interfaces will be created for mobile apps, web, AR/VR, and embedded platforms.

🔮 Predictions

  • Apple and Google will integrate prompt-based layout tools in Xcode and Android Studio natively
  • LLMs will generate UI with personalization and accessibility baked in
  • Multi-modal inputs (voice, sketch, pointer) will merge into a single design-to-code pipeline
  • More developers will work alongside AI agents as co-creators, not just co-pilots

By 2026, app teams may have an “LLM Specialist” who curates prompt libraries, maintains UI generation templates, and reviews layout suggestions just like a design lead.

📚 Further Reading

Cross-Platform AI Agents: Building a Shared Gemini + Apple Intelligence Assistant

Illustration of a shared AI assistant powering both Android and iOS devices, with connected user flows, synchronized prompts, and developer code samples bridging Swift and Kotlin.

Developers are now building intelligent features for both iOS and Android — often using different AI platforms: Gemini AI on Android, and Apple Intelligence on iOS. So how do you build a shared assistant experience across both ecosystems?

This post guides you through building a cross-platform AI agent that behaves consistently — even when the underlying LLM frameworks are different. We’ll show design principles, API wrappers, shared prompt memory, and session persistence patterns.

📦 Goals of a Shared Assistant

  • Consistent prompt structure and tone across platforms
  • Shared memory/session history between devices
  • Uniform fallback behavior (offline mode, cloud execution)
  • Cross-platform UI/UX parity

🧱 Architecture Overview

The base model looks like this:


              [ Shared Assistant Intent Engine ]
                   /                    \\
      [ Gemini Prompt SDK ]         [ Apple Intelligence APIs ]
           (Kotlin + AICore)           (Swift + AIEditTask)
                   \\                    /
           [ Shared Prompt Memory Sync ]
  

Each platform handles local execution, but prompt intent and reply structure stay consistent.

🧠 Defining Shared Prompt Intents

Create a common schema:


{
  "intent": "TRAVEL_PLANNER",
  "data": {
    "destination": "Kerala",
    "duration": "3 days",
    "budget": "INR 10,000"
  }
}
  

Each platform converts this into its native format:

Apple Swift (AIEditTask)


let prompt = """
You are a travel assistant. Suggest a 3-day trip to Kerala under ₹10,000.
"""
let result = await AppleIntelligence.perform(AIEditTask(.generate, input: prompt))
  

Android Kotlin (Gemini)


val result = session.prompt("Suggest a 3-day trip to Kerala under ₹10,000.")
  

🔄 Synchronizing Memory & State

Use Firestore, Supabase, or Realm to store:

  • Session ID
  • User preferences
  • Prompt history
  • Previous assistant decisions

Send current state to both Apple and Android views for seamless cross-device experience.

🧩 Kotlin Multiplatform + Swift Interop

Use shared business logic for agents in Kotlin Multiplatform Mobile (KMM) to export common logic to iOS:


// KMM prompt formatter
fun formatTravelPrompt(data: TravelRequest): String {
    return "Plan a ${data.duration} trip to ${data.destination} under ${data.budget}"
}
  

🎨 UI Parity Tips

  • Use SwiftUI’s glass-like cards and Compose’s Material3 Blur for parity
  • Stick to rounded layouts, dynamic spacing, and minimum-scale text
  • Design chat bubbles with equal line spacing and vertical rhythm

🔍 Debugging and Logs

  • Gemini: Use Gemini Debug Console and PromptSession trace
  • Apple: Xcode AI Profiler + LiveContext logs

Normalize logs across both by writing JSON wrappers and pushing to Firebase or Sentry.

🔐 Privacy Considerations

  • Store session data locally with user opt-in for cloud sync
  • Mark cloud-offloaded prompts (on-device → server fallback)
  • Provide export history button with logs + summaries

✅ Summary

Building shared AI experiences across platforms isn’t about using the same LLM — it’s about building consistent UX, logic, and memory across SDKs.

🔗 Further Reading

iOS 26 UI Patterns Developers Should Adopt from visionOS

Side-by-side comparison of iOS 26 and visionOS UI styles with SwiftUI layout code, showcasing adaptive layout, blurred cards, and spatial hierarchy in Apple’s latest design system.

Apple’s design language is evolving — and in iOS 26, the company is bridging spatial UI principles from visionOS into the iPhone. With the release of Liquid Glass and SwiftUI enhancements, developers now need to adopt composable, spatially aware, and depth-enhanced design patterns to remain native on iOS and future-ready for Apple Vision platforms.

This comprehensive post explores more than a dozen core UI concepts from visionOS and how to implement them in iOS 26. You’ll learn practical SwiftUI techniques, discover Apple’s new visual hierarchy rules, and see how these patterns apply to real-world apps.

📌 Why visionOS Matters to iOS Devs

Even if you’re not building for Vision Pro, your app’s design will increasingly reflect visionOS patterns. Apple is unifying UI guidelines so users feel visual and interaction continuity across iPhone, iPad, Mac, and Vision Pro.

Key Reasons to Adopt visionOS UI Patterns:

  • Liquid Glass design extends to iPhone and iPad
  • Spatial depth and blurs will become standard for modals, sheets, cards
  • Accessibility and gaze-ready layouts will soon be mandatory for mixed-reality support

🧊 Glass Panels and Foreground Elevation

visionOS apps organize interfaces using translucent glass layers that float above dynamic content. In iOS 26, this is possible with new Material stacks:


ZStack {
  Color.background
  RoundedRectangle(cornerRadius: 32)
    .fill(.ultraThinMaterial)
    .overlay {
      VStack {
        Text("Welcome Back!")
        Button("Continue") { showNext = true }
      }.padding()
    }
    .shadow(radius: 10)
}
  

✅ Use .ultraThinMaterial for layered background blur. Combine with shadows and ZStacks to show visual priority.

📐 Responsive UI with Container Awareness

visionOS UIs scale naturally with user distance and screen size. iOS now mirrors this with LayoutReader and GeometryReader for adaptive views:


@Environment(\.horizontalSizeClass) var size

if size == .compact {
  CompactView()
} else {
  GridLayout(columns: 2) {
    ForEach(items) { ItemCard($0) }
  }
}
  

💡 Combine with presentationDetents to scale modals to device context.

🔄 Spatial Transitions & Matched Geometry

visionOS relies heavily on animated transitions between panels and elements. These behaviors now appear on iOS with matchedGeometryEffect and .scrollTransition.


@Namespace var cardNamespace

CardView()
  .matchedGeometryEffect(id: cardID, in: cardNamespace)
  .transition(.asymmetric(insertion: .opacity, removal: .scale))
  

🎯 This improves continuity between navigation flows, especially in multi-modal apps.

🧭 Navigation Patterns: Sheets, Cards, Drawers

visionOS avoids deep nav stacks in favor of layered sheets and floating panels. iOS 26 supports:

  • .sheet with multiple detents
  • .popover for small-card interactions
  • .fullScreenCover for spatial transitions

.sheet(isPresented: $showSheet) {
  SettingsPanel()
    .presentationDetents([.fraction(0.5), .large])
}
  

These transitions match those found on Vision Pro, enabling natural movement between states.

🎨 VisionOS Visual Styles for iOS

Use This → Instead of This:

  • Material + Card Border → Flat white background
  • Shadowed button on blur → Standard button in stack
  • Scroll view fade/expand → Full-page modals
  • GeometryReader scaling → Fixed pixel height

These give your iOS app the same depth, bounce, and clarity expected in visionOS.

♿ Accessibility & Input Flexibility

  • Label all controls with accessibilityLabel()
  • Group elements with accessibilityElement(children: .combine)
  • Support voiceover via landmarks and hinting

Design assuming pointer, gaze, tap, and keyboard input types.

📚 Further Reading & Resources

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WWDC25: Scheduled to begin on June 9 Apple’s Biggest Event

WWDC25 event highlights with Apple logo and developer tools

What Game Developers Should Know?

WWDC25, Apple’s flagship developer event, unveiled major innovations that will impact mobile app and game developers for years to come. From visionOS upgrades to new Swift APIs and advanced machine learning features, the announcements pave the way for more immersive, performant, and secure apps. This post breaks down the most important takeaways for game studios and mobile developers.

Focus:

Primarily on software announcements, including potential updates to iOS 19, iPadOS, macOS, watchOS, tvOS, and visionOS. To celebrate the start of WWDC, Apple will host an in-person experience on June 9 at Apple Park where developers can watch the Keynote and Platforms State of the Union, meet with Apple experts, and participate in special activities.

What is WWDC:
WWDC, short for Apple Worldwide Developers Conference, is an annual event hosted by Apple. It is primarily aimed at software developers but also draws attention from media, analysts, and tech enthusiasts globally. The event serves as a stage for Apple to introduce new software technologies, tools, and features for developers to incorporate into their apps. The conference also provides a platform for Apple to announce updates to their operating systems, which include iOS, iPadOS, macOS, tvOS, and watchOS.

The primary goals of WWDC are to:

Offer a sneak peek into the future of Apple’s software.

Provide developers with the necessary tools and resources to create innovative apps.

Facilitate networking between developers and Apple engineers.
WWDC 2025 will be an online event, with a special in-person event at Apple Park for selected attendees on the first day of the conference.

What does Apple announce at WWDC
Each year, Apple uses WWDC to reveal important updates for its software platforms. These include major versions of iOS, iPadOS, macOS, watchOS, and tvOS, along with innovations in developer tools and frameworks. Some years may also see the announcement of entirely new product lines or operating systems, such as the launch of visionOS in 2023.

Key areas of announcement include:

iOS: Updates to the iPhone’s operating system, which typically introduce new features, UI enhancements, and privacy improvements.

iPadOS: A version of iOS tailored specifically for iPads, bringing unique features that leverage the tablet’s larger screen.

macOS: The operating system that powers Mac computers, often featuring design changes, performance improvements, and new productivity tools.

watchOS: Updates to the software that powers Apple’s smartwatch line, adding features to health tracking, notifications, and app integrations.

tvOS: Updates to the operating system for Apple TV, often focusing on media consumption and integration with other Apple services.
In addition to operating system updates, Apple also unveils developer tools, such as updates to Xcode (Apple’s development environment), Swift, and other tools that help developers build apps more efficiently.

🚀 Game-Changing VisionOS 2 APIs

Apple doubled down on spatial computing. With visionOS 2, developers now have access to:

  • TabletopKit – create 3D object interactions on any flat surface.
  • App Intents in Spatial UI – plug app features into system-wide spatial interfaces.
  • Updated RealityKit – smoother physics, improved light rendering, and ML-driven occlusion.

🎮 Why It Matters: Game devs can now design interactive tabletop experiences using natural gestures in mixed-reality environments.

🧠 On-Device AI & ML Boosts

Expected to feature advancements in Apple Intelligence and its integration into apps and services. Access to Apple’s on-device AI models might be a significant announcement for developers. Core ML now supports:

  • Transformers out-of-the-box
  • Background model loading (no main-thread block)
  • Personalized learning without internet access

💡 Use case: On-device AI for NPC dialogue, procedural generation, or adaptive difficulty—all with zero server cost.

🛠️ Swift 6 & SwiftData Enhancements

  • Improved concurrency support
  • New compile-time safety checks
  • Cleaner syntax for async/await

SwiftData now allows full data modeling in pure Swift syntax—ideal for handling game saves or in-app progression.

📱 UI Updates in SwiftUI

  • Flow Layouts for dynamic UI behavior
  • Animation Stack Tracing (finally!)
  • Enhanced Game Controller API support

These updates make it easier to build flexible HUDs, overlays, and responsive layouts for games and live apps.

🧩 App Store Changes & App Intents

  • Rich push previews with interaction
  • Custom product pages can now be A/B tested natively
  • App Intents now show up in Spotlight and Shortcuts

📊 Developers should monitor these metrics post-launch for personalized user flows.

Apple WWDC 2025: Date, time, and live streaming details
WWDC 2025 will take place from June 9 to June 13, 2025. While most of the conference will be held online, Apple is planning a limited-attendance event at its headquarters in Cupertino, California, at Apple Park on the first day. This hybrid approach—online sessions alongside an in-person event—has become a trend in recent years, ensuring a global audience can still access the latest news and updates from Apple.

Keynote Schedule (Opening Day – June 9):
Pacific Time (PT): 10:00 AM

Eastern Time (ET): 1:00 PM

India Standard Time (IST): 10:30 PM

Greenwich Mean Time (GMT): 5:00 PM

Gulf Standard Time (GST): 9:00 PM

Where to watch WWDC 2025:
The keynote and subsequent sessions will be available to stream for free via:

  1. Apple.com
  2. Apple Developer App
  3. Apple Developer Website
  4. Apple TV App

Apple’s Official YouTube Channel

All registered Apple developers will also receive access to technical content and lab sessions through their developer accounts.

How to register and attend WWDC 2025
WWDC 2025 will be free to attend online, and anyone with an internet connection can view the event via Apple’s official website or the Apple Developer app. The keynote address will be broadcast live, followed by a series of technical sessions, hands-on labs, and forums that will be streamed for free.

For developers:
Apple Developer Program members: If you’re a member of the Apple Developer Program, you’ll have access to exclusive sessions and events during WWDC.

Registering for special events: While the majority of WWDC is free online, there may be additional opportunities to register for hands-on labs or specific workshops if you are selected. Details on how to register will be available closer to the event.

Expected product announcements at WWDC 2025
WWDC 2025 will focus primarily on software announcements, but Apple may also showcase updates to its hardware, depending on the timing of product releases. Here are the updates and innovations we expect to see at WWDC 2025:

iOS 19
iOS 19 is expected to bring significant enhancements to iPhones, including:

Enhanced privacy features: More granular control over data sharing.

Improved widgets: Refined widgets with more interactive capabilities.

New AR capabilities: Given the increasing interest in augmented reality, expect Apple to continue developing AR features.
iPadOS 19
With iPadOS, Apple will likely continue to enhance the iPad’s role as a productivity tool. Updates could include:

Multitasking improvements: Expanding on the current Split View and Stage Manager features for a more desktop-like experience.

More advanced Apple Pencil features: Improved drawing, sketching, and note-taking functionalities.
macOS 16
macOS will likely introduce a new version that continues to focus on integration between Apple’s devices, including:

Improved universal control: Expanding the ability to control iPads and Macs seamlessly.

Enhanced native apps: Continuing to refine apps like Safari, Mail, and Finder with better integration with other Apple platforms.

watchOS 12
watchOS 12 will likely focus on new health and fitness features, with:

Sleep and health monitoring enhancements: Providing deeper insights into health data, particularly around sleep tracking.

New workouts and fitness metrics: Additional metrics for athletes, especially those preparing for specific fitness goals.

tvOS 19
tvOS updates may bring more smart home integration, including:

Enhanced Siri integration: Better control over smart home devices via the Apple TV.

New streaming features: Improvements to streaming quality and content discovery.
visionOS 3
visionOS, the software behind the Vision Pro headset, is expected to evolve with new features:

Expanded VR/AR interactions: New immersive apps and enhanced virtual environments.

Productivity and entertainment upgrades: Bringing more tools for working and enjoying content in virtual spaces.

🔗 Further Reading:

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