How Greyboxing Levels Saves Time & Sanity in 2025

Flat-shaded 3D game scene showing a greybox layout with placeholder platforms, ramps, and obstacles, all inside a grid-based editor in Unity or Unreal

In the fast-paced world of game development, great level design isn’t just about beautiful visuals — it’s about layout, flow, player feel, and pacing. And in 2025, more teams than ever are using greyboxing (or blockouts) as a foundational step in their design pipeline.

Whether you’re working in Unity, Unreal, Godot, or your own engine, greyboxing levels can save hundreds of hours — while uncovering gameplay issues before art assets ever hit the scene.


🔧 What is Greyboxing?

Greyboxing is the process of building a level using only simple, untextured 3D primitives — cubes, planes, cylinders — to define:

  • Basic layout and geometry
  • Player routes and movement space
  • Enemy and objective placement
  • Verticality, line-of-sight, and rhythm

It’s called “greyboxing” because these placeholder shapes are typically rendered in neutral grey — no lighting, no polish, just pure function.


🎯 Why Greyboxing Is a Must in 2025

1. Catch Gameplay Issues Early

You’ll know within minutes if a boss arena is too tight, or if a puzzle room feels confusing. No need to waste hours building a stunning castle — only to learn the layout frustrates players.

2. Enable Team Parallelization

While designers finalize blockouts, artists can begin modeling sets, and audio designers can map trigger zones — all in parallel using a shared structure.

3. Save on Rework

Modular greyboxes make iteration painless. Need to move a platform 2m to the right? Done. Try that with a baked-in, art-heavy level — and watch your production time balloon.


🛠 Recommended Greyboxing Tools

  • Unity: ProBuilder, Grid & Snap, Scene View Shortcuts
  • Unreal Engine: BSP Brushes, Level Designer Toolkit
  • Godot: GridMaps and CSG Shapes
  • Blender: For prefab planning and graybox exports

💡 Greyboxing Best Practices

  • Use player-sized prefabs (1.8m capsule, for example) to validate scale
  • Color-code elements (e.g., red = obstacle, green = collectible)
  • Playtest early and often with teammates and testers
  • Document traversal and puzzle flow for each blockout

📬 Final Word

You don’t need high-res art to know if your level feels good. Greyboxing helps developers iterate on feel, layout, and function before investing time into polish.

In 2025, greyboxing is no longer optional — it’s your level designer’s safety net, sanity check, and launchpad for better player experiences.


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